Tuesday, March 31, 2020

Assignment 5: Head Turn



The purpose behind this animation was to make a character dramatically and clearly turn his head from one direction to another. Modeled after Legosi from the Beastars series, I initially drew 3 key-frames on paper before transferring them into Harmony, drew 3 main action frames in between, and then added all in-betweens. Through this experience, I learned that even the most subtle changes in a few frames can make an animation leave a much stronger impact. When I initially drew Legosi turn his head, it simply moved from left to right, so revisions were made to make his head follow a rather curved arc. Adding this made his character feel a lot less robotic and much more startled or surprised by whoever is speaking to him. Furthermore, the most difficult thing about this animation was the volume control, as some parts of Legosi's face (particularly his eyes and muzzle) appeared to pulse or rotate inconsistently with one another as his head turned.

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