Wednesday, February 12, 2020

Assignment 3: Hanging Object

The objective of this assignment was to animate a noun whose movement depends on an object it's attached to. I chose to roughly animate a character deploying a parachute that resembles Sly Cooper, as he would use a para-glider throughout his series of PlayStation games. Starting by making a simple sketch of the character to find basic model shapes for animating, I began the process by drawing key frames of Sly as he deployed the chute, reached the furthest points of his swings, and came to a resting place in the center as he glides. Given that Sly's movements would be dependent on how the parachute moves, I then animated the parachute first as it gets caught by the air and comes to a more stable gliding state. Afterwards, I drew some guidelines to represent the arc Sly would swing at and added more frames, going back and forth between key-frames and in-betweens to ensure he swings at a consistent arc. I finally added the strings to connect Sly with the chute. Animating this was a process that involved re-tracing steps many times, ensuring that Sly swung like a pendulum coming to a slow halt, the parachute's size didn't change too drastically, and Sly's legs swung naturally without losing model consistency.

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